Author: <span>natalielouis</span>

Final App Evaluation of GoNoodle

Photo retrieved from Unsplash.com: King Siberia   For our app evaluation we researched the benefits of GoNoodle based on Mayer’s Multimedia Principles. Check out a quick overview of the GoNoodle site before we begin with sharing our findings.    GoNoodle allows educators to provide students with extra physical activity opportunities …

Group Remix of Chapter 19- Natalie, Carly & Kate

Our learning pod decided to remix Chapter 19 from The Cambridge Handbook of Multimedia Learning : “The Feedback Principle in Multimedia Learning” (Mayer, 2014). The authors, Johnson and Priest, suggest that “students learn better with explanatory feedback than with corrective feedback alone” (2014. p. 449). Explanatory feedback can be described …

Group Vote for Evaluation of a Multimedia Application

Photo retrieved from GoNoodle.com After some quick discussion, our learning pod decided to go with the application GoNoodle for our group evaluation.    GoNoodle is a free application for educators to use within their everyday classroom. This program revolves around the use of videos to promote healthy activity and mental …

Topic 3 – Multimedia Design for Learning

Timothy Meinberg – Unsplash.com   Which multimedia learning (MML) principles did Dr. Ray Pastore now follow in his video about MML principles? Why might an expert not be able to follow all the principles when creating a multimedia learning object? Dr. Ray Pastore follows signalling, interactivity effect, spatial and temporal …

Peer Blog Post Feedback – Week 1- Carly

Photo retrieved from Unsplash.com: Glenn Carstens-Peters   What a great blog post Carly, I especially like the video you included on student learning. It reminded me of the Flow Theory video. Primarily because the flow theory, like your video, encourages students to pursue their interests through learning. As stated in …

Topic 1 – What is Multimedia and Interactive Learning, and Why is it important?

Multimedia learning with Web-based Games I would argue that the example of Rich’s son learning through the web-based game is a strong one. This is because the web-based game was based on historical health events that occurred in a story format. As his son progressed in the game he learned …